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Agony

RF online early closed Beta from ~2002

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Figured out how to do it by individual maps? That may or may not be a surprise feature that people won't find out till testing starts.  

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not figured yet, but i will looking for that.

 

2232 Extended Camera 

ipmLFwz.jpg

 

2232 Sette (Distance 250 To 2900)

97Fif4n.jpg

Edited by PrinceRay

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Surprised you didn't do a SS of Bellato HQ around the same spot at the flems, then we can compare mob render sight ranges. You might notice ours is different if you didn't do that tweak as well to go with Extended Camera (assuming the logic for rendering hasn't changed). 

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Here you go. This shows off the differences better.

This screenshot has camera distance set to a little above default 2232. We didn't want to raise it too high initially. Object range distance is similar to the other screenshots and radar object display distance is now also increased.

I targeted a flem in the distance behind the tree for better perspective in comparison to your screenshots.

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Bonus picture. This one shows the improved radar distance as well as the max object view distance. We could increase it more but we need to test the actual performance differences more first. These changes increase networking strain so the effects of this with multiple players on screen, such as for chip wars, is yet to be tested.

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