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g00dw1n

Yorozuya - Open Source Zone Guard [2.2.3.2]

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On ‎05‎/‎01‎/‎2018 at 11:26 PM, g00dw1n said:

Use este strs(DATEditor) para alterar sua conexão db de configuração. (c) ЕНЫЧ

[filemask="*.exe"] 

struct zone 
{ 
child "BILLING"        [offset=(8254616),        count=1]; 
child "RUS_WORLD"        [offset=(7877488),        count=1]; 
child "thai_WORLD"        [offset=(7904656),        count=1]; 
child "odin_WORLD"        [offset=(7854800),        count=1]; 
child "brt_WORLD"        [offset=(7859600),        count=1]; 
child "ind_WORLD"        [offset=(7864080),        count=1]; 
child "jp_WORLD"        [offset=(7868528),        count=1]; 
child "pp_WORLD"        [offset=(7872976),        count=1]; 
child "bra_WORLD"        [offset=(7884592),        count=1]; 
child "xz_WORLD"        [offset=(7886536),        count=1]; 
child "china_WORLD"        [offset=(7894160),        count=1]; 
child "odin2_WORLD"        [offset=(7896016),        count=1]; 
child "odin3_WORLD"        [offset=(7902816),        count=1]; 
} 

struct "BILLING" [preload=1] 
{ 

cstr [len=8] "db"; 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
cstr [len=16] "IP"; 
cstr [len=8] "port"; 
} 
struct "RUS_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "thai_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "odin_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "brt_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "ind_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "jp_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "pp_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "bra_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "xz_WORLD" [preload=1] 
{ 
cstr [len=8] "login"; 
cstr [len=16] "password"; 
} 
struct "china_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "odin2_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
} 
struct "odin3_WORLD" [preload=1] 
{ 
cstr [len=16] "login"; 
cstr [len=16] "password"; 
}

 

 
Should this fix my mistake? Thank you in advance for your attention ...

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35 minutes ago, g00dw1n said:

You have problems connecting to the database. For some reason, the necessary structures do not have the necessary information to connect to the database

 
The server is already online ... with almost 200 players and closes without giving error simply closes ...

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2 minutes ago, clebson said:
The server is already online ... with almost 200 players and closes without giving error simply closes ...

dude, open your eyes, read again what I wrote and try to understand. From the fact that you will write another 100,500 messages, the problem will not disappear and I will not solve it faster

try using Russian localization for the server

Edited by g00dw1n

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Just now, g00dw1n said:

dude, open your eyes, read again what I wrote and try to understand. From the fact that you will write another 100,500 messages, the problem will not disappear and I will not solve it faster

 
I'm sorry it's because I'm desperate, because they drop the server when they want ...

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8 hours ago, g00dw1n said:

ps:

By the way, I never received a video with proofs of you that works bug through the auction, mail and box

Im Still Waiting for This, is that true Bug Dupe ETC , or Its just a Bullshit to make this guard looks not good.

so far this guard is good enough. and its free !

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On 2/21/2018 at 1:46 AM, g00dw1n said:

8. it's a lie. Only 1 offset is required, for Set Item Effect. Without it will be catch critical error, because Koreans fucked up writing a client in this part

ps:

By the way, I never received a video with proofs of you that works bug through the auction, mail and box

8. Okay, sorry my bad. the auction part is not include in Client Side modification. when I check it again. you only change 2 offset in RF_Online.bin

Quote

1. 0x1415e6 from 85 to 90 (nop) Set Item Effect. can you explain why "Without it will be catch critical error"?.
2. 0x2fe1d2 from 84 to 85 (jnz) to check hMutex.

But I am not lying when I say that I have experienced more Critical Error while using your RF_Online.bin instead of using Original RF_Online.bin.
Im using same client, same files, same launcher and same server, I only change RF_Online.bin then publish it to my players. and I got more report about critical error than before.
** don't get me wrong, I just want to give you information based on what I experienced.

ps:
I only test that bug when I still using this guard in my production server. but after I found this guard is not capable to handle my need.
I change it again with another guard and now I need test server to test that bug using your guard. you PM me before, that you have test server.
I'm waiting you to give me access to that server.
 

Edited by Roslaw

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10 hours ago, Roslaw said:

8. Okay, sorry my bad. the auction part is not include in Client Side modification. when I check it again. you only change 2 offset in RF_Online.bin

But I am not lying when I say that I have experienced more Critical Error while using your RF_Online.bin instead of using Original RF_Online.bin.
Im using same client, same files, same launcher and same server, I only change RF_Online.bin then publish it to my players. and I got more report about critical error than before.
** don't get me wrong, I just want to give you information based on what I experienced.

without offsets for SetItemEffect will be stable critical error, if you actively use items with SetItemEffect

10 hours ago, Roslaw said:

** Sorry I will not posting any video about the bug that I mention to you in here (because it can be bad for other servers). I will just PM you. It's up to you, whether you still need it or not.

I can no longer provide a server for tests. But I'm still interested in finding the truth, for now it looks like a bullshit

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