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jdag last won the day on July 4 2019

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  1. goal: get rf-dev rss feed in discord bot: https://monitorss.xyz background: I was trying to grab rf-dev's rss feed so i could just get a bot to hook it to a discord channel so i could more easily see rf-dev activity. there's an issue with the rf-dev forum software where the all-inclusive rss feed requires login but each forum topic's rss feed is public so i just had to subscribe to each. first discord bot i used didn't like the trailing slash on the rf-dev xml url's. the 2nd bot maxed out at 5 feeds(rf-dev has more than 5 topics). so i just figured it'd be easier to combine them to a si
  2. @Ronhas control of the yoro github now, you could add your module to the main github so others can review. you should summarize too what you changed or fixed. like mau exp v2 for instance. i didn't notice any issue with the maus not getting any party or hit exp so i'm not sure what else would be needing to be changed, but my point is just summarize what you're adding/removing/changing inside of each feature that you bulleted so it makes it easier for us to scan the code for the details if you decide to share the module. also the command to re-read .ini on the fly is simple and a great idea!
  3. yes i know this is an old thread. just happened to come across it accidentally again. it's because of the engine design. some time ago(i think 3 years roughly) i came across an article which was about the engine CCR made more than it was about the game itself. if someone could find it and link it i'd love you much. i remember one thing it said specifically. basically they made a pseudo 3d engine that was really 2d. they specifically said their goal was to make the engine as lightweight as possible in network traffic so that as an mmo with global players connecting, even really distant players
  4. this is what it looked like back in the day. i think on all the official servers now it basically just looks like the "tornado" melee elite skill. i think it's more satisfying because the sound matches up properly to when the weapon is hitting your target. it also makes it more obvious that it's a single target skill rather than looking like the aoe tornado skill.
  5. sorry for the confusion. i want to change it so that they do not restore after logging in from force logging or DC. i'd also be happy just being to adjust the time that this is in effect. like everyone knows if you force log and wait like 12 hours before logging in, obviously they don't restore. i don't know what the time window is to log back in. but if i could edit that, it'd be good too.
  6. is it possible to disable specialist guard towers from restoring when disconnected? couldn't find any existing solution when i was googling. thanks!
  7. I was hoping someone could point me to where the number of item registration slots are defined on UTS. For example specialist classes can register up to 10 items but all other classes have 5 of them disabled and "grayed out". I'm hoping it's possible to just make all classes be able to register 10 items. Thanks.
  8. ok here's another attachment. just keep in mind that this from 2005 so if there were any other animation changes made to level 40 bell class skills this will overwrite those too ani.rar contains.. BM2CA.RFS - bell male 2nd class animations BF2CA.RFS - bell female 2nd class animations Ani.rar ***edit also it might remove bash explosion & 10sec sprint animations because they didn't exist back then i cant remember if i repacked these RFS files with the "old" double crash or if i just took the 2005 files. if it removes your animations on B
  9. they're inside of ani.rar ****** edit oh i see, link is broken
  10. also, CandidateMgr_1710290829.log is the first log that ran into these errors. we didn't have these errors prior. this file is from 29th October. this is also the last day of daylight savings. the server also crashed at midnight this day (right when cp reset). anyone know or have had issue due to daylight savings before?
  11. jdag

    Need Help -pvpcash

    sorry yzveus, yeah we have it resolved. i'll tell wolf to check back here for you.
  12. Ok so voting finished, the next day rolled over and it placed all positions correctly. All spots were placed. Did a maintenance restart next day and 3 out of the 4 positions that were placed by "default"(because not enough people applied) became vacated and changed to "None". Looked back through and found some stuff from the patriarch system that logs at least part of the problem. It looks like the problems and errors occurred prior to any restart, but once the restart happened it flushed memory and failed to load the spots again. CandidateMgr_1710290829.log \ZoneServer\Z
  13. This seems to only happen while sieged. If sieged when you reach the end of a stack of HP potions, the next stack will not automatically be in place healing. I remember this was a common bug on retail a few versions ago (probably the version i'm on) any help? i'm on 2.2.3 i believe
  14. was able to figure out how the event system, mobs, etc. work instead. cheers!
  15. hey this should be a quick one. i know i've come across the information before but i can't seem to think of the right words to search for so i can find a supporting thread. i need to make some mobs have scattered loot that is instantly able to be looted by all 3 races. for the purposes of an event monster. thank you guys
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