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RF-Dev | RF Online Development


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  1. ok here's another attachment. just keep in mind that this from 2005 so if there were any other animation changes made to level 40 bell class skills this will overwrite those too ani.rar contains.. BM2CA.RFS - bell male 2nd class animations BF2CA.RFS - bell female 2nd class animations Ani.rar ***edit also it might remove bash explosion & 10sec sprint animations because they didn't exist back then i cant remember if i repacked these RFS files with the "old" double crash or if i just took the 2005 files. if it removes your animations on BE and sprint you'll need to unpack and repack so you dont lose the animations on those
  2. they're inside of ani.rar ****** edit oh i see, link is broken
  3. Left Side Council Spots "None"

    also, CandidateMgr_1710290829.log is the first log that ran into these errors. we didn't have these errors prior. this file is from 29th October. this is also the last day of daylight savings. the server also crashed at midnight this day (right when cp reset). anyone know or have had issue due to daylight savings before?
  4. Need Help -pvpcash

    sorry yzveus, yeah we have it resolved. i'll tell wolf to check back here for you.
  5. Ok so voting finished, the next day rolled over and it placed all positions correctly. All spots were placed. Did a maintenance restart next day and 3 out of the 4 positions that were placed by "default"(because not enough people applied) became vacated and changed to "None". Looked back through and found some stuff from the patriarch system that logs at least part of the problem. It looks like the problems and errors occurred prior to any restart, but once the restart happened it flushed memory and failed to load the spots again. CandidateMgr_1710290829.log \ZoneServer\ZoneServerLog\Systemlog\Patriarch 0 10/29/17 22:00:36 : RANK_AUTO ADD : Serial=290, Name=steve, CurCandidateCnd=1 1 10/29/17 22:00:36 : RANK_AUTO ADD : Serial=302, Name=paul, CurCandidateCnd=1 2 10/29/17 22:00:36 : RANK_AUTO ADD : Serial=25, Name=mike, CurCandidateCnd=2 3 10/29/17 22:00:36 : RANK_AUTO ADD : Serial=285, Name=ken, CurCandidateCnd=3 4 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 0 : Serial=426 5 10/29/17 22:00:36 : CANDIDATE RANK AUTO ERROR : Serial=290 6 10/29/17 22:00:36 : FAILED DB_RET(Candidate Insert_13):290(Race:0) 7 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 0 : Serial=426 8 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 0 : Serial=726 10 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 1 : Serial=163 11 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 2 : Serial=302 12 10/29/17 22:00:36 : CANDIDATE RANK AUTO ERROR : Serial=25 13 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 0 : Serial=726 14 10/29/17 22:00:36 : FAILED DB_RET(Candidate Insert_13):25(Race:1) 15 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 1 : Serial=163 17 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 2 : Serial=302 18 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 1 : Serial=163 19 10/29/17 22:00:36 : CANDIDATE RANK AUTO ERROR : Serial=285 20 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 2 : Serial=302 21 10/29/17 22:00:36 : FAILED DB_RET(Candidate Insert_13):285(Race:1) 22 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 0 : Serial=726 23 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 1 : Serial=163 24 10/29/17 22:00:36 : GetCandidateBySerial() Return NULL : 2 : Serial=302 25 10/31/17 00:00:44 : CompleteInsertCandidate(14):Serial:426(Race:0) 26 10/31/17 00:00:44 : CompleteInsertCandidate(14):Serial:726(Race:1) 27 10/31/17 00:00:44 : CompleteInsertCandidate(14):Serial:903(Race:2) we did the server restart 10/31/17 roughly around 10:00:00 help pl0x
  6. This seems to only happen while sieged. If sieged when you reach the end of a stack of HP potions, the next stack will not automatically be in place healing. I remember this was a common bug on retail a few versions ago (probably the version i'm on) any help? i'm on 2.2.3 i believe
  7. Loot - Scattered, free for all to loot

    was able to figure out how the event system, mobs, etc. work instead. cheers!
  8. hey this should be a quick one. i know i've come across the information before but i can't seem to think of the right words to search for so i can find a supporting thread. i need to make some mobs have scattered loot that is instantly able to be looted by all 3 races. for the purposes of an event monster. thank you guys
  9. Crag Mine See Distance

    just noticed something by happenstance which could be a simpler solution while on a GM character if you open the settings GUI and change the view range setting, it announces the see distance value the same way it does when entering different maps. maybe there is a way to just capture and retrigger this event and tie it to map loading somehow or as a shortly-delayed trigger after someone uses a teleport button, scroll, etc.
  10. Need Help -pvpcash

    i know the mechanic isn't a bug, but there has always been a timer of some kind associated with it(no idea if it was just clear when the ranks reset at midnight and temp points lock into certain). but there's no way it was ever intended to be preventing rewards for the lifetime of the character years down the road from gaining points by killing a player for a 2nd time a year later. thats what we're having trouble with. whatever is supposed to release this "mechanic" to prevent pvpcash farming a single enemy, isn't releasing at all over multiple weeks now.
  11. Need Help -pvpcash

    wolf is the one doing this stuff so he knows it better than i do, but i just want to clarify in case anything was unsure. pvp points definitely DO move. it just appears that once gained from a player, they can never gain from that player again. since you mentioned it's supposed to keep the killerserials and never be 0, is it somewhere else that's re-enabling whatever timer to allow more pvpcash to be earned from that same player kill? since we're not sure of the origin of our server files and you have the most experience of anyone i know, is this something typically quick for you to fix if you had the problem yourself? </suckingup>
  12. Need Help -pvpcash

    the problem is that each player can't kill another player more than once because something isn't resetting the KillerSerial back to 0. the server successfully updates the KillerSerial when someone is killed for the first time, but then it is never reset back to 0. the database and ini are all correct. if i manually edit KillerSerial back to 0 and restart zone, the players are able to kill each other again and gain points again. it's just the KillerSerial that doesn't get reset to 0. the KillerSerial is the correct field name and everything because when manually reset, the game checks the field and recognizes it properly. the game updates KillerSerial correctly when a kill happens.
  13. Need Help -pvpcash

    we're on 2.2.3 if a player kills another and gets temp points, they aren't able to get temp points from them again, even if its a few days later it looks like on tbl_PvpOrderView, KillerSerials are not getting reset if i reset manually to 0 it doesn't solve the problem, even after midnight only way it seems to work is after manually setting KillerSerials to 0 and do a restart anything idea what we're missing?
  14. 2.2.3 MAU drops

    so far we haven't figured out mau's getting hit xp or party xp which honestly im ok with. one problem though is that maus are only getting 1x drops on my server that is set for 3x loot. for farming i think this is something thatisnt game breaking, but for pb's the loot is going to get wrecked. is there any 223 fix for mau drops that i just haven't found?
  15. animus

    cheers, idk why i didnt think to translate. i stared at this file for a while but since it was other symbols google translate didnt pop in my head.