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ladyjainy

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About ladyjainy

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  1. gud day...., i already check all folders from my server and client but i dont see Additional.ini files, can anyone kindly share this files to me or atleast where can i get this one?..... thank you
  2. @Dev Crime thank you sir.....
  3. hello.... good day everyone, just wana ask f do i need some tools to run this server? like wireshark and appserv?.... thank you god bless all...
  4. sorry for noob question... i want to watch this videos but the videos say it blocked in my country... anyone can help me to watch this video?.... tia...
  5. thank you problem solve....
  6. thank you sir...... tower like Advance Hedge Hawk/Advance Plasma Lance/Advance Linear Cannon.....
  7. good day sir/mam, i just wanna ask where do i edit tower and scroll(tp portal) in server side...... thank you advance...
  8. sorry sir my mistake .... what im trying to say is ex. upper.dat and upper_strs.dat if im going to edit upper.dat do i need also to edit upper_strs.dat?
  9. good day... what is deference of .strs and .strs.dat?... thank you....
  10. ladyjainy

    Asking

    is anyone selling cheap client and server files ready to play offline?... please message me of there is.... why offline?... because in our province is lack of internet connection.. thanks and good day....
  11. am i in the right path?.... im trying to change the chances upgrade rate.....
  12. Finally made it.....THANK YOU THANK YOU THANK YOU SO MUCH SIR....... your TIP guide me where can i fix this... thank you sir.....
  13. sorry for bieng noob..... for how many hours finaly i get it..... i need to learn more and more and more..... thank you all....
  14. im done with starter guide im moving to Getting Started: Structorian...... my question is what kind of template or where can i get templates to save this file?==>> [filemask="WeaponItem.dat",tableview = 1] struct WeaponItemFile { u32 nBlocks; u32 nColumns; u32 nSize; child WeaponItemBlock [count=nBlocks]; } struct WeaponItemBlock [preload=1, tableview=1] { u32 nCount; cstr [len=64] ID; i32 m_bExist; cstr [len=64] m_strModel; i32 m_nIconIDX; cstr [len=64] m_strName; i32 m_nKindClt; i32 m_nItemGrade; i32 m_nActiveType; cstr [len=64] m_strActiveCode_key; i32 m_nActiveEffLvl; float m_
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