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g00dw1n

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g00dw1n last won the day on August 6

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About g00dw1n

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  1. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    I no longer participate in the development of the public version of this project. But anyone can do something useful and make a pull request. I will look at it and most likely it will be merged in master As far as I know @Ron wanted to develop it and move it to gitlab
  2. g00dw1n

    [Request] .pdb AgeOfPatron

    I know about 2 versions 1 really without pdb 2 with pdb apparently there are more versions, because the hashes of these two versions do not coincide with what was specified by @Pidoraska but in any case I cannot give the version with pdb because I was asked not to distribute these files
  3. g00dw1n

    [Request] .pdb AgeOfPatron

    Dude, servers AoP there are several versions. What version are you talking about? Would attach at least a hash of server. But I dont recommend using it, because new vulnerabilities have been added, including those that facilitate the conduct of DoS attacks
  4. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    1) I dont have paypal 2) I have no desire to develop this project in open source
  5. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    I can "unzip" repository and give you master if you want to
  6. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    rewrite the attack check as you need
  7. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    without offsets for SetItemEffect will be stable critical error, if you actively use items with SetItemEffect I can no longer provide a server for tests. But I'm still interested in finding the truth, for now it looks like a bullshit
  8. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    you cant, distance for debuff is equal distance for MAU normal attack
  9. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    dude, open your eyes, read again what I wrote and try to understand. From the fact that you will write another 100,500 messages, the problem will not disappear and I will not solve it faster try using Russian localization for the server
  10. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    You have problems connecting to the database. For some reason, the necessary structures do not have the necessary information to connect to the database
  11. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    I did it in the hope that the community will also contribute, but so far no one has done anything for this project, except for the bugs of the reports, they help, but not to the extent that I wanted. The community does not have competent programmers who would like to contribute. Therefore, the project will be closed after the next release. My activity will no longer be, but the code for the latest release will be available In addition, this game has a lot of architectural problems that you need to fix having full source code for the server, rather than trying to do it in dll
  12. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    I can not help, standard logs do not help, and I do not have time to finish my logging yet. But most likely you have problems connecting to the database
  13. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    3. 4. solely to ensure that players with high pings did not have problems 5. it's done specially 6. this type of dump is needed to understand why and where it happened. Another type (smaller in size) answers the question where it happened 1. 2. 7. I did not think that in this game possible to collect so many players in one server, so I have focused on ease of development and support 8. it's a lie. Only 1 offset is required, for Set Item Effect. Without it will be catch critical error, because Koreans fucked up writing a client in this part ps: By the way, I never received a video with proofs of you that works bug through the auction, mail and box
  14. g00dw1n

    Yorozuya - Open Source Zone Guard [2.2.3.2]

    I do not have time to develop a project now
  15. g00dw1n

    Help with Loot Skin in the Ground

    There are two methods for filtering loot, all the others are derived from them: 1. Changing the model from the necessary items to the boxes, so it was convenient to collect with the mouse 2. Based on packet filtering This problem is solved by a module with a functional like this. https://github.com/goodwinxp/Yorozuya/wiki/Addons%3A-NameLoot It is not necessary to use it. You can see the approach to solving this problem in this module
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