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Agony

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Agony last won the day on October 24

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  1. Agony

    UE3 deathmatch wit hACC model

    download, run and play. It was a short basic game i made with acc model.
  2. He stopped because people don't contribute - everyone wants to be spoonfed and demand fixes. The few that might "fix" stuff won't release because it's their work/effort or some other selfish reason.
  3. Agony

    RF Editor project *store edit* 2232

    Only client side files or both? I made a lot of edits and it always saved. Also the source of this tool is also available: https://rf-dev.net/topic/487-c-store-edit-tool-sourcecode/
  4. Agony

    RF Loot Editor - All Versions

    it worked when i removed the extra bytes.
  5. Agony

    RF Loot Editor - All Versions

    You likely edited it with strs and it corrupted the file.
  6. Agony

    RF Loot Editor - All Versions

    It should load quite fast. 223 itemlooting took just 2-3s.
  7. Agony

    RF Parser Core sourcecode/project C#

    Use for what/do what with it? Do you have a C# project you want to use it with or anything? This is not a standalone tool. Its sourcecode you can use to ether include in your own project or use as DLL to read/write the dat files after you create a structure for the files you want to use it with.
  8. A project i was working on for some time - got the first version finally finished. It's built on Angular 6+ & Electron with VMWare Clarity as the UI design guideline. It works with all versions. It saves a timestamped backup on each save. Some additional screenshots: https://imgur.com/a/9uiti2T It features various ways to clone, duplicate and insert data. IT is still open to additional features as i find time. You can right click on the left list or in grids for context menu for extra features. Bulk edit if you use checkbox in the grid to select multiple. Quick Start Guide: * Run RF Loot Editor * Click "Open File" at the top * Browse to your ItemLooting.dat and click Open Use the search box at the left to search by monster code. Each monster code displays a list of rows. Each row is a separate set of items with their own drop rate percentage, repeat count (operation count), and amount of total items. Right click a row and select "Edit loot" to edit each row's item list. The item list works similarly to Excel. You can drag to select an area and copy/paste from Excel and back to the Loot Editor. Right clicking a row also allows you to perform other tasks such as cloning a row or copying rows to other monsters. You can also visit our Discord for questions: https://discord.gg/KNqWYJNAnd feel free to donate bitcoins if you find this useful:https://www.blockchain.com/en/btc/address/1G9xF4Vfzz51GeSU8Q7m7PyuyEtweaJzeG DOWNLOAD V 1.0.0
  9. Agony

    RF Parser Core sourcecode/project C#

    Doesn't say much, look at the error log - what failed?
  10. Agony

    RF Parser Core sourcecode/project C#

    Project is made with Visual studio 2017. Usage is described in the first post.
  11. Agony

    RF Parser Core sourcecode/project C#

    No it is not looting editor. It is any version as long as you write the structures (the .cs files in struct folder) to match your version. It is up to you to implement it for your own projects/tools or scripts to actually display/edit data.
  12. Agony

    RF Parser Core sourcecode/project C#

    Included example script how it was used in the main tool ( the "new DataFile()" is basically the "Loader" class in this project). I used it to bulk rename some korean item names.
  13. This is a separate project i split up from a separate editor project i was working on for Alpha version. It has no UI. It builds a DLL you can use in other projects/tools. You need to write structures for each file/for the version of the files it will be used with. You may need to add support for ND file headers. Common usage would be: Create a new instance of the "Loader" class. Call "Loader" class method "Load" with file name and path ("C:/stuff/itemLooting.dat" etc). You can load multiple files this way. You can access them from the "Loader" class ("myLoaderInstance.helmetItem") modify/display etc. You can save the files by calling "Loader" class method "Save" with file name and path. The structures are classes in the Structs folder Common/Definitions.cs contains various lists/maps for types to get human readable text for display. And if you do - please share or make a merge request at gitlab. You can find this from gitlab:https://gitlab.com/Tamm/rf-parser-coreOr from the RF-dev gitlab group:https://gitlab.com/rf-devYou can also visit our Discord for questions: https://discord.gg/KNqWYJNAnd feel free to donate bitcoins if you find this useful:https://www.blockchain.com/en/btc/address/1G9xF4Vfzz51GeSU8Q7m7PyuyEtweaJzeG DatFileViewModel.txt
  14. Agony

    C# Store edit tool sourcecode

    Bump. Some people apparently don't read through lower post anymore in releases and miss stuff.
  15. Agony

    Quest Development

    I altered quests - like kill counts etc but i never got to the point of adding new ones. Most of these have been there since alpha. You can get one of the many source leaks and find hints there.
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