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Agony

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Agony last won the day on January 21

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  1. Agony

    RF Camera exporter

    Version 1.0.0

    4 downloads

    Uses .ASE as input (requires Scene, Camera and Helpers in export). No guide as for how to use or implement for ingame use at this point.
  2. Version 1.0.0

    15 downloads

    This uses .ASE (ASCII SCENE EXPORT) format. There are some limitations - high poly counts are not supported. Maps too large may crash the converter. Polygons too tightly together may fail on conversion. It supports multiple separate objects with standard material for each or multi/sub material using material id-s. Light/shadow export exists if you export lights - however they are mostly ugly and incorrect. Export without lights and use prebaked lightmap (using r3t crypt tools) or simply bake lights and shadows into the main texture. Before running R3Bsp.exe, run PreScript. In there you can specify flags to enable animations etc for objects (flag info is in the .pst file that is in the ./map/ folder). [GeoObjectBegin] *Box002 *Hedra001 -ani 100 [GeoObjectEnd] The R3Bsp.ini can be used to set various lightmap related conf(if you dare to experiment with it). To generate the r3t, r3m files, use:
  3. Version 1.0.2

    30 downloads

    This tool is used to convert the mst files entity/skybox tool generates int o .r3m, .r3t and .r3x files RF uses. All you need to do is place it in the folder where MainMaterial.mst and the .r3e is and run it.
  4. Version 1.0.2

    21 downloads

    These exporters use .ASE (ASCII SCENE EXPORT) format. May work with other tools that export as .ASE but not guaranteed if materials are too different or use different names (Standard, Compound etc). In 3dsmax you can do that under File->Export. Various options there require some experimenting (like animations if animated, lights if it has lights etc) https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-98B2388D-A3A7-4096-8E81-888A3F9D6069-htm.html It does not generate r3m or r3t - but rather raw DDS and mst materials. For this use: Skybox exporter expects a light source in the 3d sphere , and the .ASE name must end with sky (Settesky.ase). Skybox is generally a spherical object with texture on the inside. Google for more info. It uses nvcompress to convert BMP into DDS. Right now only BMP is supported. Edit .ASE if required (BITMAP field). If texture file is not found, you can simply include one yourself ( Look at Material% files - "map_name skybox.dds" etc). There are some untranslated errors and not every fancy model may work - and certainly not look like it does in your 3d tool. These are advanced tools - be prepared for some development on your end.
  5. Agony

    RF Editor project *store edit* 2232

    Install the latest .net runtime (4.5) if it's missing.
  6. Agony

    Client automatically shuts down

    If you use any gamecp, try moving the character to a different location. Else do it in the db directly (tbl general got map + coordinates).
  7. Agony

    Ask two questions.

    My question is... what are you talking about? Which team and sharing what? And i have no clue what your 2nd question is about.
  8. Agony

    login waiting server

    Another issue was registry related - some registry key that conflicted. Ah, well @Ron http://forum.ragezone.com/f972/2-1-6-hs-err-887038/ found this.
  9. Agony

    login waiting server

    I vaguely remember this being a issue in 216 for some people - something to do with data execution prevention on windows.
  10. Agony

    login waiting server

    The launcher does need emulation (there were cracked launchers i recall, i think, if anyone has it). The new emulators may not be compatible with the older launcher - look at the net log to see where it fails (rename launcher to log_rf. exe - or was it log.exe). You can try the launcher from https://mega.nz/#!zIJGVSyA!EQkOrP-aXo96c9VjjjOQXaodeuCcd4siRHIZ_p-hXrY It was one of my old servers so i know the launcher worked.
  11. Agony

    Map Tool for Mobs

    You can get the maptool from the download section. Do you people even look around the site before you ask questions? The download page for it even has a GUIDE with PICTURES.
  12. Agony

    RF Editor project *store edit* 2232

    I made this project to try out C# UI design with XAML /MVVM but it's horrible - i don't like it. Too much work for tiny features. And i personally have no use for these tools - i do not run any servers anymore. I just make them to learn new stuff.
  13. Agony

    RF Editor project *store edit* 2232

    No, there is no support for multiple row copy and paste. You are free however to add it, the source code is public. I no longer work on this project.
  14. Agony

    Itemloots Problem

    No, it will disable the level range check for that mob. i32 UpLooting; i32 DnLooting;
  15. Agony

    Itemloots Problem

    It can be turned off in the monstercharacter aswell - like it's done with the PB-s. If you do not want to do it globally.
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