-
Content Count
235 -
Joined
-
Last visited
-
Days Won
62
Agony last won the day on December 19 2020
Agony had the most liked content!
About Agony
-
Rank
Contributor
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
-
-
You need to update both client and zoneserver for store to work.
-
Percentage is per row. It will choose one random item from that list. Repeat count means how many times this row is repeated. You can have 10 rows at 100% if you want, they don't have to sum up.
-
Check if the db connection info is correct and matches your setup.
-
Chrys reacted to a post in a topic: Structorian Structure Collection - Various structures I had laying around
-
-
-
-
Ariq reacted to a post in a topic: Structorian Structure Collection - Various structures I had laying around
-
-
-
It's a rough descendant of quake2 unreal engine but heavily customized.
-
Rayn0rz reacted to a post in a topic: Structorian Structure Collection - Various structures I had laying around
-
enum EFFECTWAVETYPE { NONE=0, ENV=1, SCROLL=2, ENVWAVE=3 } [filemask="*.eff"] struct EffectFile { calc FileSize [value=FileSize]; calc BlockSize [value=SizeOf(EffectBlock)]; calc BlockCount [value=FileSize/BlockSize]; child EffectBlock [count=BlockCount]; } struct EffectBlock [preload=1] { u16 Size [readonly]; u8 [tag="version"]; cstr [len=20] TextureName1; cstr [len=20] TextureName2; cstr [len=20] TexturePath; u8 [tag="EnvMapping"]; u8 [tag="GlassEffect"]; u8 [tag="Wave"]; u8 [tag="Wave2"]; u32 [tag="WaveDelay"]; float [tag="BlendFactor"]; float [tag="WaveSpeed"]; u8 [tag="SwapTexture"]; u8 [tag="TextureAlpha"]; u8 [tag="Light"]; enum8 EffectType1[enum=EFFECTWAVETYPE]; enum8 EffectType2[enum=EFFECTWAVETYPE]; float [tag="x ID1"]; float [tag="y ID1"]; float [tag="z ID1"]; u32 ParticleID1; float [tag="x ID2"]; float [tag="y ID2"]; float [tag="z ID2"]; u32 ParticleID2; float [tag="x ID3"]; float [tag="y ID3"]; float [tag="z ID3"]; u32 ParticleID3; float [tag="x Entity"]; float [tag="y Entity"]; float [tag="z Entity"]; u32 [tag="EntityID"]; float [tag="FlickerFactor"]; cstr [len=20] ObjectName; u32 [tag="---"]; }
-
Did you run publish? I don't think normal debug build would use this.
-
The problem was with the spr tool tool - it doesn't update the spr size info/header. It just repackages it as it was before.
-
Client side edits are visual - so they may see 10k while they actually did 1k.
-
If you look at the chat - i think it should show when skill gains PT - does it show anything?
-
init failure usually follows with some other errors if dat has extra data at the end after saving.
-
Following guide for first time set up, "Impossible to connect to server"
Cobalt replied to topic's Agony in Support
I assume you are trying in localhost? That error code is usually related to bin not getting a response from the zoneserver. What did you set as gateip? and to which ip is the launcher connecting to? -
Did you check if the file is there? i don't see it in the folder you have open.
-
The only source that exists is an early alpha version. It is incomplete and needs a huge amount of work to even get it running.
-
You likely have too high PT rate so they maxed out to 99pt before they could level up skills.
-
Don't use the outdated registration scripts. Please look at sticky posts under releases.