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  1. if you're using a client/server, you could get it from certain add-on services, if it's AOP, as far as I know it's already included, and if it's not showing in the ui, most likely it'll only need a edit in keymap.dat
  2. I'm actually using that now, but I'm also using 010 Editor to check stuff, I was told that animus was needed to have the same level cap as player so I did that too, then I think RF_Online.bin needs to be hex to change max pt level too? Well that's what I was told to. Dats.rar
  3. I've fixed it so to speak, made new items already current problem is the mastery skill levels, already edited character.dat(client) and server files masteries.dat to the max level I needed, but ranger to specialist pt's are overlapping.
  4. Anyone has a working character.dat( client) 010 template? interpid is returning with 0 array size for emotes/action, skill mastery, exp, animus/summon. Need it to re index the one I edited for higher mastery skill levels. And possibly a character.dat 010 re-indexing script just incase interpid script fails.
  5. I'm trying to create a new item(weapon) atm, I'm using interpid 010 templates to open up and edit item.dat(client), nditem.dat(client), weaponitem.dat(server), and weaponitem_str.dat(server). Currently I've added a new weapon which is simply a copy with a high level requirement of Saint Lance [Rare B]. I've been getting critical errors when selecting a character. Can someone please help me check on what I did wrong? Here are the files I've edited stated above files
  6. I've looked into it and found a script to import directly the bones and animation, apparently the imported bones from RF Online was dummy objects used as bones instead of actual bones/biped. Quite confused on how to work with it since I've only done model refining and IK bones with 3ds Max and Blender, when I try to export it to fbx it defines the dummy objects as non-orthogonal. Anyone experienced with 3DS Max(since I'm more used to blender) has any clue on working around with this? I've tried converting the dummy objects to bones automatically but turns to be a little. . . joinky? https://i
  7. Is there a way to open and edit these files? like with the .ani files, I can see each keyframes, which particular bone was moved and so on then edit those, same goes for bbx and bn files. Preferably with 3ds MAX or Blender, if not then how else can I edit these, I want to try editing some of the animations and bones to what I need, and probably to smoothen some of the animations.
  8. So far this is what I was able to get, I have the mesh files and texture files, but textures seems to be messed up? when importing the whole folder, like a kid colored it with a crayon. https://imgur.com/kdaWamr
  9. Hi, just wanna ask for help if its possible to import RF Online maps to either Blender or 3DS Max, I wanted to improve various maps textures and so on. I've seen the RF Map Tool, and I think I'll be able to work better with Blender or 3DS Max, any clue would be appreciated even if you say it's not possible, atleast I can stop on wanting to use Blender or 3DS max for editing textures and such for the Maps and try to work with the RF Map Tool.
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