-
Content Count
46 -
Joined
-
Last visited
-
Days Won
8
Crowik last won the day on May 12 2020
Crowik had the most liked content!
About Crowik
-
Rank
Regular
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
-
There are plenty of resources where you can find GM commands to spawn items. The closest one is Here . In code instead of -a at the end you need to use -b to get intense weapon. iwspb55 - iwspa55 This works with any model in fact, however make sure you looking in right place since summons/maus etc. are not together with weapons/armors if you know what I mean.
-
-
-
-
-
Yes its related to eff files. Find me on discord I could give you a hand with that. Solution we can post here later. -Same model file/code. Particle not adjusted.
-
-
Depends on client what you are using. If its rf-dev go to SpriteImage\common. Find emblem.spr. Use spr2dds tool to unpack it, then you can have all in game guild emblems in *dds format. If you looking for extract tool, you can check @Alyx GUIDE Good luck
-
That is only example. Instead of 01, try 02.
-
-
-
-
-
I believe we explained this on discord. You are allowed to add your own custom particle files are long you extend max particle limit in the beginning of particle.ini file. Replacing numbers in hex in *eff file isn't a problem it works fine.
-
You don't see any becouse....there isn't. You opened *dds extension (directdraw surface file) in hex. Glow effect you can control using *eff file.
-
If you moved it somewhere else, yes. If you want to create new one, need to make new entry as well. All depends what you want to change in *spt file.
-
Highly doubtful, that repacked *rpk files could cause critital error. I suggest you do your edits part by part starting with meshes/textures then doing rest of files along. Edited *spt files don't have to be placed in same directory they are read-able from whole rf client. It's even easier for you to edite them (saving time to unpack/repack). Just make sure you change it in particle.ini too.
-
Open Item.edf(decrypt/use structorian/strs). Find the part you looking for. It starts from helmets as you can see index number 0 in item.edf responds to index number 0 in unit.ini. And they comes in order. If you are not sure about part names/levels, log into the game and see there at Mau Vendor NPC. Goliath Helmets Catapult Helmets Goliath Uppers Catapult Uppers Goliath Lowers Catapult Lowers Goliath Arms Catapult Arms Goliath Shoulders Catapult Shoulders Goliath Back Catapult Back First one is 0 last one for 2232 is 537 (have more entries that are not used "yet"). To make it right just compare it. Editing comes the same way as for any other texture. You find model, find/edite texture, edite alpha channel, adjust particles, entity files if needed.
-
Looks like you still using your original *EFF file, if you follow guide try to overwrite existing one or create new then connect it to mesh.
-
-
-
-
-
-
-
These are from 2010-2012, kinda funny. Just to keep files together. Download Download Download Download *Check files for this one, need to be adjusted/linked. Download
-
-
It is already copy and paste. Meshes are swapped, names replaced. Particles won't do, but you still have your mesh. Have you even tried before asking?
-
You finding mesh code/item code - > ItemEffectList.txt (As a example I looked for 53 ranger bell) with 7002BB you going to ItemEffectList You see its 321 so PatternList It says you 321 so EffectFileList And thats is the eff file what is controlling your glowing in armor. Here you just want to replace/edite CIRCLE_B.DDS, either way you can change file and put something different, or edite existing one (may affect others armors/weapons). If you looking for aswers, search on forum, everything is here. Thanks
-
-
Can't tell exactly what you did. If shield is gone, maybe you put alpha channel on whole texture? Its a chain reaction like I said. Yes black colour is possible, try with alpha_type 11, also do few tests, an answer is already in game, easy to find.
-
This gif is probably from 2009. Its Original +5 effect of those weapons.