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Crowik last won the day on January 3

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  1. Crowik

    Texture/Glow Tutorial

    Can't tell exactly what you did. If shield is gone, maybe you put alpha channel on whole texture? Its a chain reaction like I said. Yes black colour is possible, try with alpha_type 11, also do few tests, an answer is already in game, easy to find.
  2. Crowik

    Texture/Glow Tutorial

    This gif is probably from 2009. Its Original +5 effect of those weapons.
  3. Crowik

    RF Catapult Animation

    I would suggest to drag item.edf to crypt tool, use structorian (simpliest) with strs to read and edite it. After editing save. Decrypt and and try to see in game. Don't ask for those things, use search tool, everything is here. As far I remember from 215 to 2232 everything workin fine. 1.5 had some problems with reading. It's an old tool. EDF crypt/Decrypt
  4. Crowik

    Texture/Glow Tutorial

    what "this" effect do you mean?
  5. Crowik

    Tex not working on custom armors

    Simply you can use Hex editor, just to change patch for file, to load textures. Second way is to open model in 3ds max, assign material/texture and export it as mesh. Either way effect will be the same result.
  6. Crowik

    Texture/Glow Tutorial

    If you want to add new block (new item) empty/blank one, you can do it. If you want to overwrite existing one you can do it. If you want to add more than one in same file you still should be able to do it, like a W00 then W00 again in same file (However be carefull with entity files). Eff files are made of surface glow inner glow patch for files (dir) - files that define colour etc layers for glowing speed etc 4x values 3 or 4 particle (can't remember) entity file part name (W00/W01/P01/P02 etc) And that's for each block. You should be able to use same block few times, however it may not looks so great. Adding new item ID in item.edf/resource.edf makes a chain reaction to the rest of files accordingly.
  7. Crowik

    Tex not working on custom armors

    I believe he meant size of file. Personally I think there is something wrong in *msh file ref. to texture like @PC_Bro mention. It does not matter where you have file as long its in RF folder, game should find it while launch. Packed or not packed in RFS archieve. Size shouldn't matter though. Resolution either. *Tga *Png or *Dds format should work.
  8. Crowik

    Model Editing

  9. Crowik

    Texture/Glow Tutorial

    If you work along with 3ds you can move desired (weapon/armor) points which you would like to link to spt files wherever you want to make them fit in (fire1/fire2/p01/p02/effect1/effect2 etc). Apart from that I believe it's a matter of trial and error working with spt xyz, pretty adjustable since you just log out log in without restarting client.
  10. Crowik

    RF Local Server Setup Guide [Document]

  11. Crowik

    how dds to spr ?

    Spr2DDS - Unpack SpriteCounter - Repack
  12. Crowik

    Need help about "item aura's"

    Ok brieftly as I take example of 55 shield. - First of all you need to look for spt file which is associated to your item (Spt file putted in eff file which is placed exactly where you want on top/center/bottom of weapon, whatever) - Inside spt you can find defined: pos box, alpha, colour, timing - various things. - If you want to change the shape of glowing that going out from it, you need to look for entity file - shield_P.R3E - what you want to edite is not r3e file but, r3t, and edite dds texture file what is inside. Unpack ->Edite->Repack->Backup->Replace File->Try out. R3T texture file what you want to edite. However it does not working like this exactly, since texture files are generated in different way with RFO Korean game enigma engine. Try out, good luck !
  13. Crowik

    Sprite Images

    I believe if you add new squares/rows you should increase width and height, since spritecounter do not recognize new blocks, it just saving it as it was before. Try to use this strs, it should work fine :). Credits @Agony Link
  14. Crowik

    Texture/Glow Tutorial

    Some files are missing, some of have different locations, some of them are packed in *rpk archives. To change the color of archons Akretii files: 1. aura1_p - Phalanx archons (it is between the archons and the halo of the eye) 2. aura2_p - Eye archons 3. aura3_p - Around the eyes 4. bbb_p - The lowest glow archons 5. cy2_p - Nimbus over the character's head 6. acre3_p - Column archons To change the color of lamps Bellato files: 1. bela1_p - The glow of the lamp by the Federation 2. bela2_p - The glow around the mark the Federation of the archonslamp 3. bbbb_p - The lowest glow archonslamp 4. cy2b_p - Nimbus over the character's head To change the color of lamps Alliance files: 1. cora_p - Zodiac race bark and square on the top of the archons 2. cora2_p - one layer of the archons, the characters 3. cora3_p - Leg Lamp, tracings archons, 2 layer 4. bbbc_p - The lowest glow archons archons archons 5. cy2c_p - Nimbus over the character's head. Also image is changeable, just need to replace *dds file .
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