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Ron

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Ron last won the day on November 26

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About Ron

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  1. Ron

    Map Tool for Mobs

    Map Tool with the Dummy Editor mode. Open the map, the load the map's relevant SPT file. You should see the spawns pop up. Export your changes back to SPT when done.
  2. Ron

    [HELP] How to host the GAMECP

    Also make sure that your hosting provider allows outbound connections to port 1433. They may need to enable this as most providers block most ports by default.
  3. Ron

    Itemloots Problem

    The settings in my last post are for adjusting the drop rate difference by level. For example, BIG_5_MONSTER = 70 means the drop rate will be 70% of the normal value if you are 5 levels higher than the monster. SMALL_X_MONSTER is for X levels lower than the monster, and the percentage value works the same way.
  4. Ron

    Build RF

    I've moved this thread to the Support section. Development is for sharing information on projects you may be working on. @Decagroup welcome to RF-Dev. Start in the Guides section, there is a lot of good information there. Things will become more clear as you read more. Guidelines / rules for replying to help threads are available here. I'll go ahead and close this thread. If you need help on a more specific issue, make a new post following our Support Guidelines, and someone in the community will likely be happy to assist you. The more information you provide, the easier it is for others to help you. Good luck!
  5. Ron

    Itemloots Problem

    For those curious, this can be adjusted in zoneserver\bin\Initialize\MonsterSet.ini by adjusting the following values. [DROPRATE] SAME_WITH_MONSTER = 100 BIG_1_MONSTER = 100 BIG_2_MONSTER = 100 BIG_3_MONSTER = 90 BIG_4_MONSTER = 80 BIG_5_MONSTER = 70 BIG_6_MONSTER = 60 BIG_7_MONSTER = 50 BIG_8_MONSTER = 40 BIG_9_MONSTER = 30 BIG_10_MONSTER = 20 SMALL_1_MONSTER = 100 SMALL_2_MONSTER = 90 SMALL_3_MONSTER = 70 SMALL_4_MONSTER = 60 SMALL_5_MONSTER = 50 SMALL_6_MONSTER = 40 SMALL_7_MONSTER = 30 SMALL_8_MONSTER = 20 SMALL_9_MONSTER = 10 SMALL_10_MONSTER = 5
  6. It may be a problem with the launcher. Try setting up the official launcher (with the update emulator).
  7. In my last setup attempt I ran in to the same issue. Are you using the official launcher or a custom launcher?
  8. Ron

    How to disabled BM Scroll

    Locked as resolved. Feel free to lock it yourself in the future once resolved. Members can lock their own threads now.
  9. I have access to the repo now. No ETA, but I will work on this as I get time. If anyone is interested in contributing code or general debugging, PM me on Discord.
  10. If you don't mind me changing things, feel free to add me. There is no reason we can't use your existing repo if you want to make it active again. Github username is ronrfdev.
  11. Considering the project, it would be more beneficial to include source code rather than a compiled DLL.
  12. Ron

    Bypass RF Intro/Prologue Movie

    I think you're correct. It'll error if it is missing entirely, but it won't error if the file is null. All ways are valid, just adding to the discussion.
  13. Ron

    Bypass RF Intro/Prologue Movie

    Another way, create new empty text files, rename them to "CCRINC.avi", "RF_EP1_New.wmv", and RF_EP2_New.wmv", and overwrite the original files with the empty files. The client media player will skip the files when they fail to play. This does not cause any client crashes.
  14. Ron

    Submitting Downloads

    All members may submit releases to RF-Dev via the Downloads page. All Downloads require approval and contain an open comments section for discussion. This thread contains all the information you need to know when submitting Downloads to RF-Dev. We will be revising these instructions so check back often for updates. >> Direct Download Submission Link << Submit Downloads to the Community Files section. We will add more categories as Downloads are submit. The RF-Dev section is a restricted section for files released by our team only. We currently require submitting downloads using the "Add files by URL" option. Downloads must be hosted at a third party and cannot be uploaded directly to RF-Dev. Upload your archive to a user friendly host, then copy the URL to your Download submission. RF-Dev focuses on development discussion and does not serve ads. We would prefer members to use download providers that also do not serve ads.
  15. Ron

    RF Map Tool

    Version 1.0.4

    70 downloads

    RF Map Tool by RF-Dev Map Tool allows you to edit maps for RF Online. The original code has been fixed and improved by our team. Features Collision Editor Dummy Editor Entity Editor Particle Editor Sound Editor Compatible with all RF BSP versions Import / Export entities between maps with .mel files generated by Map Tool. About Map Tool Map Tool is built from the source code that has been around for some time. Extensive time has been spent repairing the original source, debugging various issues, and implementing our own code fixes and improvements. We are now happy enough with the current state of Map Tool to justify a public release. Various map editing features are available. The collision editor allows you to adjust barriers that prevent players from accessing certain locations. The dummy editor is for adding and adjusting monster spawn locations. The Dummy Editor can also modify NPC, portal, and mining locations. The Entity Editor enables customization of objects within maps. This allows you to move trees and other entities around, adjust their view range limits, and modify entity size through the scaling option. Map entities can be exported as .mel files to import into other maps. Sounds across maps can also be adjusted and are played in real-time within the editor. We are releasing Map Tool so the community can assist with testing, documentation, and expanding features over time. We will release occasional updates as we receive feedback from the community. Startup Guide Copy all files to your client folder (same folder as RF_Online.bin) Run RFMapTool.exe Note: Unpack the client RPK files for later RF versions. R3Engine.ini Settings [RenderState] RenderBits=32 //RF-Dev Map Tool has resolution improvements. This value works best for proper display of particles. [RFDevMapTool] PopupErrors=false // Change to 'true' to enable pop-up error dialoags. Monster / NPC / Portal / Mining Location Editing Load the map you want to adjust. Go to File > Dummy Open, then open the server side SPT file for this map. Click the Dummy Icon on the right sidebar to open the Dummy Editor. The Dummy Icon looks like a 2D Plane. Known Issues Newer maps such as OC may have problems loading textures. Packed RPK is currently not supported. Extract the RPK's to your client folder to work with entities. Packed RPK support will be added in a future version. If the options sidebar has overlap and formatting issues, try to enable High DPI Scaling Override. To do this, right click RFMapTool.exe, select Properties, select the Compatibility tab, click the Change high DPI settings button, enable the checkbox for High DPI scaling override, and set the drop-down to System. Save your changes and try Map Tool again. Common Errors D3DERR_INVALIDCALL Cause: MapTool does not currently work on systems running integrated graphics (no dedicated graphics card) Solution: If your system has a dedicated graphics card, make sure integrated graphics is disabled. Collision Vulnerability - Hacking Potential with Map Tool Map Tool can modify barriers in any map. This allows you to create your own barriers and block locations you don't want players accessing. This also allows you to remove all barriers and access locations players shouldn't normally be able to. Some versions of RF do not have proper server-side collision checking. It has already been possible to utilize hack tools to move through barriers. With Map Tool, players can more easily bypass barriers in maps simply by modifying client-side map files directly. We decided to not filter the tool and release including all features available in the original source. You should keep this vulnerability in mind if you are running a public server. Credits This release is proudly presented by the RF-Dev Team. @Agony - Developer @PC_Bro - Developer @Ron - Developer @leethobbit - QA Testing
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