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  • Recent Files

  • Recent Posts

    • You must be a registered member of RF-Dev and logged in to view this content. change fScaleRate in file NCPCharacter, if by default 100 you can make decrease to 10 or more.
    • You must be a registered member of RF-Dev and logged in to view this content. Thank you very much 😊👍
    • Hola everyone, does anyone know why is this model sinks ? I try to change npc model using monster and end up like this. I did change the bone, mesh, & ani.
    • I apologize in advance for my translation. 1 - increase in sp (1 = 100%, 0.1 = 10%) 2 - Costs for FP (1 = 100%, 0.1 = 10%) 3 - Increase Accuracy (1 = 1 accuracy) 4 - Increase Dodge (1 = 1 Dodge) 5 - Increase hp / fp (1 = 100%, 0.1 = 10%) 6 - Increase Attack (1 = 100%, 0.1 = 10%) 7 - Increase Defense (1 = 100%, 0.1 = 10%) 8 - Skill level (1 = 1 skill level) 9 - stealth (0) 10 - discovery (1) 11 - Removes a defensive skill 12 - Increase Run (1 = 1 to run) 13 - Discloses Adversary Vulnerability Information 14 - Regen FP 15 - Increase Mag. attacks (1 = 100%, 0.1 = 10%) 16 - Increase FP (1 = 100%, 0.1 = 10%) 17 - Vampirism (1 = 100%, 0.1 = 10%) 18 - Vampiric FP 19 - Critical Chance. attacks (1 = 1 to ver. critical attack) 20 - radius of attack (1 = 1 to radius of attack) 21 - Protection (siege only) 22 - Increasing the time negative forces (1 = 100%, 0.1 = 10%) 23 - Regen HP 24 - Dodge in % ratio 25 - Launcher Reload Speed (rollback before firing) (-1000 = 1 sec) 26 - Increase all mage attacking abilities (1 = 100%, 0.1 = 10%) 27 - Opponent's critical strike chance (100 = 100%, 1 = 1%) 28 - Block shield (1 = 1 to block) 29 - + to the elements (1 = 1 to the elements) 30 - Increase hp (1 = 100%, 0.1 = 10%) 31 - the duration of the action of negative forces decrease (-1 = 100%, -0.1 = 10%) 32 - block shield (1 = 1 to block shield) 33 - reload of ranged skills (1000 = 1 second) 34 - reload of melee skills (1000 = 1 second) 35 - reload magic powers (1000 = 1 second)
    • KindClt : What kind of item ( for example 9 is ring and 10 is amulet ) FixPart : Socket ( Where do you put that item to use it ) For example ammo slot is 200  IsAbr : 2 Different value. 1 or 0 If its 1 that item has durability just like siege a kit. EffState : Dont know IsUseableNormalAcc : 0 or 1. Mostly its 1 if its 0 only gm can use. Im not sure they might be wrong.  Also you may find something in this link.  
    • Thank you all 😃 I found almost all db files already in excel Now I check their relevance, and try to understand the purpose of all the columns. For example, in a table with rings, these columns are not clear to me: KindClt FixPart IsAbr EffState IsUseableNormalAcc And where can I find models for effects (EffCode) and other things? Here is what I know about EffCode: '12' = 'increase movement speed ' '6' = 'increase all attacking abilities' '4' = 'increase ability to evade attacks' '5' = 'increase HP / FP ' '7' = 'increase protection' '17' = 'damage from attacks translates into HP' Excel img: You must be a registered member of RF-Dev and logged in to view this content.
    • You must be a registered member of RF-Dev and logged in to view this content. I see.... Thank you now i get it 
    • You must be a registered member of RF-Dev and logged in to view this content. You didn't do any changes with them so they all skipped. You already got the files you needed.
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